Table of Contents

Ban

patterns[?]:
ban %texts/offline players% [(by reason of|because [of]|on account of|due to) %text%]
unban %texts/offline players%
ban %players% by IP [(by reason of|because [of]|on account of|due to) %text%]
unban %players% by IP
IP(-| )ban %players% [(by reason of|because [of]|on account of|due to) %text%]
(IP(-| )unban|un[-]IP[-]ban) %players%
since:
1.4, 2.1.1 (ban reason)
Bans/unbans a player or IP.
Starting with Skript 2.1.1 and Bukkit 1.7.2 R0.4, one can also ban players with a reason. If an invalid reason is supplied (e.g. a non-existent variable) the player will still be banned, but the default reason will be used.
examples:
unban player
ban "127.0.0.1"
IP-ban the player because "he is an idiot"

Broadcast

patterns[?]:
broadcast %texts% [(to|in) %worlds%]
since:
1.0
Broadcasts a message to the server.
examples:
broadcast "Welcome %player% to the server!"
broadcast "Woah! It's a message!"

Cancel Event

patterns[?]:
cancel [the] event
uncancel [the] event
since:
1.0
Cancels the event (e.g. prevent blocks from being placed, or damage being taken).
examples:
on damage:
	victim is a player
	victim has the permission "skript.god"
	cancel the event

Change: Set/Add/Remove/Delete/Reset

patterns[?]:
(add|give) %objects% to %~objects%
increase %~objects% by %objects%
give %~objects% %objects%
set %~objects% to %objects%
remove (all|every) %objects% from %~objects%
(remove|subtract) %objects% from %~objects%
reduce %~objects% by %objects%
(delete|clear) %~objects%
reset %~objects%
since:
1.0 (set, add, remove, delete), 2.0 (remove all)
A very general effect that can change many expressions. Many expressions can only be set and/or deleted, while some can have things added to or removed from them.
examples:
# set:
Set the player's display name to "<red>%name of player%"
set the block above the victim to lava
# add:
add 2 to the player's health # preferably use '<a href='#heal'>heal</a>' for this
add argument to {blacklist::*}
give a diamond pickaxe of efficiency 5 to the player
increase the data value of the clicked block by 1
# remove:
remove 2 pickaxes from the victim
subtract 2.5 from {points.%player%}
# remove all:
remove every iron tool from the player
remove all minecarts from {entitylist::*}
# delete:
delete the block below the player
clear drops
delete {variable}
# reset:
reset walk speed of player
reset chunk at the targeted block

Colour Armour

patterns[?]:
(dye|colo[u]r|paint) %slots/item stack% %color%
(dye|colo[u]r|paint) %slots/item stack% (%number%, %number%, %number%)
since:
2.0
Colours leather armour in a given colour. You can also use RGB codes if you feel limited with the 16 default colours. RGB codes are three numbers from 0 to 255 in the order (red, green, blue), where (0,0,0) is black and (255,255,255) is white.
examples:
dye player's helmet blue
colour the player's tool red

Command

patterns[?]:
[execute] [the] command %texts% [by %players/console%]
[execute] [the] %players/console% command %texts%
(let|make) %players/console% execute [[the] command] %texts%
since:
1.0
Executes a command. This can be useful to use other plugins in triggers.
examples:
make player execute command "/suicide"
execute console command "/say Hello everyone!"

Damage/Heal/Repair

patterns[?]:
damage %slots/living entities/item stack% by %number% [heart[s]]
heal %living entities% [by %number% [heart[s]]]
repair %slots/item stack% [by %number%]
since:
1.0
Damage/Heal/Repair an entity, or item stack.
examples:
damage player by 5 hearts
heal the player
repair tool of player

Delay

patterns[?]:
(wait|halt) [for] %time span%
since:
1.4
Delays the script's execution by a given timespan. Please note that delays are not persistent, e.g. trying to create a tempban script with ban player → wait 7 days → unban player will not work if you restart your server anytime within these 7 days. You also have to be careful even when using small delays!
examples:
wait 2 minutes
halt for 5 minecraft hours
wait a tick

Drop

patterns[?]:
drop %item types/experience point% [%directions% %locations%]
since:
1.0
Drops one or more items.
examples:
on death of creeper:
	drop 1 TNT

Enchant/Disenchant

patterns[?]:
enchant %~item stack% with %enchantment types%
disenchant %~item stack%
since:
2.0
Enchant or disenchant an existing item
examples:
enchant the player's tool with sharpness 5
disenchant the player's tool

Equip

patterns[?]:
equip [%living entity%] with %item types%
make %living entity% wear %item types%
since:
1.0
Equips a player with some given armor. This will replace any armor that the player is wearing.
Starting with Skript 2.1 mobs can be equipped with armour as well, pigs can be equipped with saddles, and horses can be equipped with saddles, horse armour, and chests.
examples:
equip player with diamond helmet
equip player with all diamond armour
equip the clicked horse with diamond horse armour and a saddle
make the last spawned pig wear a saddle

Exit

patterns[?]:
(exit|stop) [trigger]
(section|loop|conditional)
(section|loop|conditional)s
(section|loop|conditional)s
since:
unknown
Exits a given amount of loops and conditionals, or the entire trigger.
examples:
if player has any ore:
	stop
message "%player% has no ores!"
loop blocks above the player:
	loop-block is not air:
		exit 2 sections
	set loop-block to water

Explosion

patterns[?]:
[(create|make)] [an] explosion (of|with) (force|strength|power) %number% [%directions% %locations%]
[(create|make)] [a] safe explosion (of|with) (force|strength|power) %number% [%directions% %locations%]
[(create|make)] [a] fake explosion [%directions% %locations%]
[(create|make)] [an] explosion[ ]effect [%directions% %locations%]
since:
1.0
Creates an explosion of a given force. The Minecraft Wiki has an article on explosions which lists the explosion forces of TNT, creepers, etc.
Use a force of 0 to create a fake explosion that does no damage whatsoever, or use the explosion effect introduced in Skript 2.0.
Starting with Bukkit 1.4.5 and Skript 2.0 you can also create "safe explosions" which will damage entities but won't destroy any blocks.
examples:
create an explosion of force 10 at the player
create a fake explosion at the victim

Ignite/Extinguish

patterns[?]:
(ignite|set fire to) %entities% [for %time span%]
(set|light) %entities% on fire [for %time span%]
extinguish %entities%
since:
1.4
Lights entities on fire or extinguishes them.
examples:
ignite the player
extinguish the player

Kick

patterns[?]:
kick %players% [(by reason of|because [of]|on account of|due to) %text%]
since:
1.0
Kicks a player from the server.
examples:
on place of TNT, lava, or obsidian:
	kick the player due to "You may not place %block%!"
	cancel the event

Kill

patterns[?]:
kill %entities%
since:
1.0
Kills one or more entities.
Note: This effect does not set the entity's health to 0 as that would make the entity disappear without the death animation and without dropping any items, but damages the entity by 100 times its maximum health.
examples:
kill the player
kill all creepers in the player's world
kill all endermen, witches and bats

Lightning

patterns[?]:
[[ ]effect] %directions% %locations%
since:
1.4
Strikes lightning at a given location.
You can use 'lightning effect' to create a lightning strike that does not harm entities or start fires (a fake fire block may be created for any client within range though).
examples:
strike lightning at the player
strike lightning effect at the victim

Log

patterns[?]:
log %texts% [(to|in) [file[s]] %texts%]
since:
2.0
Writes text into a .log file. Skript will write these files to /plugins/Skript/logs.
NB: Using 'server.log' as the log file will write to the default server log. Omitting the log file altogether will log the message as '[Skript] [<script>.sk] <message>' in the server log.
examples:
on place of TNT:
	log "%player% placed TNT in %world% at %location of block%" to "tnt/placement.log"

Message

patterns[?]:
(message|send [message]) %texts% [to %players/console%]
since:
1.0
Sends a message to the given player.
examples:
message "A wild %player% appeared!"
message "This message is a distraction. Mwahaha!"
send "Your kill streak is %{kill streak.%player%}%." to player
if the targeted entity exists:
	message "You're currently looking at a %type of the targeted entity%!"

op/deop

patterns[?]:
[de[-]]op %offline players%
since:
1.0
Grant/revoke a user operator status.
examples:
op the player
deop all players

Open Inventory

patterns[?]:
[(open|show) ((crafting [table]|workbench) (view|window|inventory)]|%inventory%) (to|for) %players%
close [the] inventory [view] (to|of|for) %players%
close %players%'[s] inventory [view]
since:
2.0, 2.1.1 (closing)
Opens or closes an inventory to a player. If opened, the player can then access and modify the inventory as if it was a chest that he just opened. Closing will close any inventory the player has currently open.
Please note that currently 'show' and 'open' have the same effect, but 'show' will eventually show an unmodifiable view of the inventory in the future.
examples:
show the victim's inventory to the player
open the player's inventory for the player
close the player's inventory

Play Effect

patterns[?]:
(play|show) %visual effects% (on|%directions%) %entities/locations% [to %players%]
since:
2.1
Plays a visual effect at a given location or on a given entity.
Please note that some effects can only be played on entities, e..g wolf hearts or the hurt effect, and that these are always visible to all players.
examples:
play wolf hearts on the clicked wolf
show mob spawner flames at the targeted block to the player

Poison/Cure

patterns[?]:
poison %living entities% [for %time span%]
(cure|unpoison) %living entities% [(from|of) poison]
since:
1.3.2
Poison or cure a creature.
examples:
poison the player
poison the victim for 20 seconds
cure the player from poison

Potion Effects

patterns[?]:
apply [potion of] %potions% [potion] [[[of] tier] %number%] to %living entities% [for %time span%]
since:
2.0
Apply or remove potion effects to/from entities.
examples:
apply swiftness 2 to the player
remove haste from the victim
on join:
	apply potion of strength of tier {strength.%player%} to the player for 999 days

Push

patterns[?]:
(push|thrust) %entities% %direction% [(at|with) (speed|velocity|force) %number%]
since:
1.4.6
Push entities around.
examples:
push the player upwards
push the victim downwards at speed 0.5

PvP

patterns[?]:
enable PvP [in %worlds%]
disable PVP [in %worlds%]
since:
1.3.4
Set the PvP status for a given world.
examples:
enable PvP #(current world only)
disable PvP in all worlds

Replace

patterns[?]:
replace [(all|every)] %texts% in %text% with %text%
replace [(all|every)] %texts% with %text% in %text%
since:
2.0
Replaces all occurrences of a given text with another text. Please note that you can only change variables and a few expressions, e.g. a message or a line of a sign.
examples:
replace "<item>" in {textvar} with "%tool of player%"
replace every "&" with "§" in line 1
# The following acts as a simple chat censor, but it will e.g. censor mass, hassle, assassin, etc. as well:
on chat:
	replace all "fuck", "bitch" and "ass" with "****" in the message

Shear

patterns[?]:
shear %living entities%
un[-]shear %living entities%
since:
2.0
Shears or 'un-shears' a sheep. Please note that no wool is dropped, this only sets the 'sheared' state of the sheep.
examples:
on rightclick on a sheep holding a sword:
	shear the clicked sheep

Shoot

patterns[?]:
shoot %entity types% [from %living entities/locations%] [(at|with) (speed|velocity) %number%] [%direction%]
(make|let) %living entities/locations% shoot %entity types% [(at|with) (speed|velocity) %number%] [%direction%]
since:
1.4
Shoots a projectile (or any other entity) from a given entity.
examples:
shoot an arrow
make the player shoot a creeper at speed 10
shoot a pig from the creeper

Spawn

patterns[?]:
spawn %entity types% [%directions% %locations%]
spawn %number% of %entity types% [%directions% %locations%]
since:
1.0
Spawns an entity.
examples:
spawn 3 creepers at the targeted block
spawn a ghast 5 meters above the player

Teleport

patterns[?]:
teleport %entities% (to|%direction%) %location%
since:
1.0
Teleports an entity to a specific location.
If the location has a yaw or pitch set, the entity will be made facing that direction after the teleport, otherwise the entity will face the same direction as before.
examples:
teleport the player to {homes.%player%}
teleport the attacker to the victim

Toggle

patterns[?]:
(close|turn off|de[-]activate) %blocks%
(toggle|switch) [[the] state of] %blocks%
(open|turn on|activate) %blocks%
since:
1.4
Toggles the state of a block, e.g. switches a lever or opens a door.
examples:
# use arrows to toggle levers, doors, etc.
on projectile hit:
    projectile is arrow
    toggle the block at the arrow

Tree

patterns[?]:
(grow|create|generate) tree [of type %tree type%] %directions% %locations%
(grow|create|generate) %tree type% [tree] %directions% %locations%
since:
1.0
Creates a tree.
This may require that there is enough space above the given location and that the block below is dirt/grass, but it is possible that the tree will just grow anyway, possibly replacing every block in its path.
examples:
grow a tall redwood tree above the clicked block

Vehicle

patterns[?]:
(make|let|force) %entities% [to] (ride|mount) [(in|on)] %entity/entity types%
[(make|let|force) %entities% [to] (dismount|(dismount|leave) (from|of)] [(any|the[ir]|his|her)] vehicle[s])
[(eject|dismount) (any|the)] passenger[s] (of|from) %entities%
since:
2.0
Makes an entity ride another entity, e.g. a minecart, a saddled pig, an arrow, etc.
examples:
make the player ride a saddled pig
make the attacker ride the victim